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by Simon Meng, mp.weixin.qq.com • See original
Large language models are growing larger, seemingly poised to take over everything. However, it seems that no one has yet considered "space" as a compatible "modality" for LLMs 🤔—here, space is not narrowly defined as a 3D model or point cloud but includes spatial relationships that reflect human perception habits. For instance, at the end of a narrow, dimly lit corridor, people expect a bright and tranquil courtyard, with a cozy room nearby; such relationships are crucial for providing comfort in virtual environments.
As a group of tech enthusiasts architects , we have developed a GNN (Graph Neural Network) model that can learn spatial topological relationships and architectural experiences. This model reconnects LLMs with game engines and 3D assets, enabling the abstract spatial descriptions output by LLMs to be rapidly transformed into fully traversable, immersive experiences that align with human perceptual habits in 3D (game level) prototypes. Furthermore, it supports quick modifications and adjustments through dialogue!
🤩 Ultimately, we aim to create a cross-modal spatial reasoning model that is ready for the AI-native game + XR + metaverse era on the horizon!
🤗 This is just one facet of our spatial computing research; our ongoing work also includes full-scene 3D content migration based on text input and LLM dialogue, akin to generalized neural radiance fields (NeRF). We are well aware that these are difficult yet right pursuits. Fortunately, we are lucky enough to have completed a seed round financing led by Qiji Chuangtan, allowing our dreams to continue.
- 作者:Simon Shengyu Meng
- 链接:https://simonsy.net/article/LLM-SPACE-en
- 声明:本文采用 CC BY-NC-SA 4.0 许可协议,转载请注明出处。
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